Hover your pointer over the blue textDL2E is here! on this page for detailed information.
The "DL2E" software is a Dragon's Lair II Enhancement. With an Arthur or Merlin board containing DL2E, your Dragon's Lair (or Space Ace) game can play Time Warp the way it was supposed to in 1984! The options for the user-supplied video source are the Leland DL2 arcade laserdisc or the Dexter laserdisc replacement.
Lost alternate scene has been restored with Dexter!
The original Time Warp film includes an alternate climax scene, which the Leland Corporation (alone) decided to cut out before producing their DL2 laserdiscs. An extended video file for the Dexter laserdisc replacement adds this missing scene back in! With Dexter, DL2E restores the animators' original game design where collecting all the magic items during the game will trigger the appearance of this alternate scene. More details on this are below.
QUESTIONS SO FAR? Hover your pointer for answers...
VIDEO OF DL2E IN ACTION
Here is a gameplay demonstration, and there is another video below that focuses on the collection of items during the game.
CHOOSING BETWEEN THE DIFFERENT VERSIONS OF ARTHUR AND MERLIN
After you've decided whether you need an entire main logic board replacement (Arthur), or just the MultiROM add-on board (Merlin),
the specific version of Arthur or Merlin that you need depends on which laserdisc player (LDP) or other video source (Dexter) you're going to use. Hover for details.
It's a shame that Leland cut a scene from the film before pressing their DL2 laserdiscs. I'm excited at the ability to offer Time Warp's alternate climax scene with Dexter, which makes it the preferred version of DL2E.
The Dexter video also includes literally dozens of authentic, 1984-style still-images for all of DL2E's text requirements - as if the game had been released in 1984.
ITEM COLLECTION VIDEO
Here is a demonstration of DL2E performing perfectly elegant transitions to the item collection sequences using the LD-V8000. Notice the hammer in particular... even the super fast-moving background art is frozen in precisely the correct spot! These sequences were designed & animated to be completely seamless, both when they start and when they end.
The Video Memory setting of the LD-V8000 should always be enabled with DL2E to prevent black-outs. For Dragon's Lair, some people prefer the screen to go black after completing a scene, because the changes of environment in that game can sometimes be abrupt, but there is no occasion during Time Warp where the action looks better with a black-out. Open the LD-V8000 settings menu by holding DISPLAY while turning on the power. Use SCAN and STEP to browse and change settings to enable Video Memory. Press DISPLAY to save and exit.
ENHANCEMENTS Hover for details...
Here are some of DL2E's enhancements, as compared to the Leland Corporation's 1991 arcade game.
And these are some enhancements that DL2E brings to the general style of the original Dragon's Lair and Space Ace games.
Press start, and watch the video for flashes of light. Move Dirk towards the flash by tapping the joystick in the correct direction, then let go. When Dirk's sword flashes, press the sword button. If your input is accepted and is correct, you will hear a tone. If your input is accepted but is not correct, you will hear a flat version of the tone and lose a life. If your input is not accepted at all, then you will hear a buzz sound - try again. A correct action will never be accepted before the flash occurs. All moves must be made after the start of the flash. Magic items that you can collect will appear during the game and flash separately, causing two flashes at once. Choose wisely!
Every correct action is worth a base 500 points. This amount increases by collecting magic items. Each item will add 50 points to the base. For example, after you've collected 3 items, you'll get 650 points for every correct action. The magic items themselves are also worth points. Your first item is worth 5,000, and additional items will continue to increase in value (by 500 each for the laserdisc versions of the game, and 1,000 each for the Dexter version). Each item's value will flash in your score display as Dirk picks it up. Magic items can become very valuable, which is crucial for earning extra lives. Finally, there is one more bonus score. Complete an entire level* without losing any lives, and you will get a 1 point bonus! That might sound silly, but it may actually be the most interesting score of the game. Without it, the last digit of your score always remains a zero. These 1 point bonuses represent how many levels you've completed without any mistakes. When your game is over, you can easily see how many it was. And of course, this means that the maximum possible score for DL2E can only be obtained by never losing a life!
*Each 'level' ends with the activation of the time machine.
See the DIP switch settings chart below for the available options. When the feature is activated, a bonus life will be awarded at the selected score intervals. A chime will be heard with each award.
For the extended Dexter version only: In addition to maximizing score, the magic items can also affect the ending of the game. If you collect every item, Daphne will be protected from the Death Ring.
DIP SWITCH SETTINGS
Remember that the switch numbers printed in white on your game's PCB run from 0-7, and not 1-8.
Switches A4, B0, B1, B2, B3, B4, B5 are only used
with the other games in the MultiROM.
There is no recommended setting for the starting lives and extra lives.
However, here is the suggested order for how the settings rank in terms of game difficulty,
based upon averages of how soon lives can become available for use during the game:
|Setting (easiest to hardest)||Maximum lives attainable|
|5 lives - extra @ 70K||9|
|5 lives - extra @ 80K|| 9|
|5 lives - extra @ 100K|| 8|
|3 lives - extra @ 50K|| 9|
|3 lives - extra @ 60K|| 8|
|5 lives - no extra|| 5|
|3 lives - extra @ 70K|| 7|
|3 lives - no extra||3|
THE ALTERNATE SCENE
Here are all the details about it! There are no spoilers in the next paragraph.
The alternate scene is designed to replace the segment that the Leland Corporation called 'level 7' if Dirk collects all the magic items during the game. The intended variable nature of this scene is the only reason that a break exists in the animation between what Leland called 'level 7' and 'level 8'. (These are not supposed to be considered two different levels. The complete game has 7 levels.) The sole purpose of the break is not to start a new level, but to act as the seam where both versions of the climax could converge and transition smoothly into the last half of the level. For some reason, Leland totally scrapped this concept and even went so far as to cut the alternate scene from their laserdiscs. Boo! (There is still PLENTY of empty space left on the DL2 disc.) To make matters worse, Leland then incorrectly identified the break in the animation as the start of a new level, and called it 'level 8'.
Each of the following pop-ups will now slowly progress to completely spoiling the alternate scene.
Here is another video, in which beta tester Tony M. Victorino plays through a few levels of the Merlin-1000 version of DL2E.
If the hovering pop-up text boxes on this page do not work with your device, here is a link to all the text that appears in the pop-up boxes.
Check out the D-L-P forum discussion of DL2E that started in July 2015.
This initial release of DL2E is version 1.0, and an additional digit is shown in the score display when the game is turned on:
1.0.0 is the Dexter version (released 1 Jul 2017)
1.0.1 is the 1000 version (released 26 Nov 2015)
1.0.8 is the 8000 version (released 26 Nov 2015)
DL2E was released exclusively and dependently with hardware provided by LaserCon under IP license.
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